Get ready to immerse yourself in the spirit of Halloween, we are hosting a Halloween AI-generated art contest for our community members to showcase your creativity. Mysterious whitelists are secretly arriving at this frightening season.
Harness your imagination and complete an artwork with other talented AI-artist to celebrate Halloween with us!
MetaWars is a play-to-earn next-generation blockchain-backed gaming experience. Explore and battle throughout the universe. Fight, trade, and earn robots, ships, and planetary terrain backed by NFT in-game items. The $WARS token will become the anchor of an entire universe up for grabs.
MetaWarriors, trick or treat! Get ready to immerse yourself in the spirit of Halloween, we are hosting a Halloween AI-generated art contest for our community members to showcase your creativity. Mysterious whitelists are secretly arriving at this frightening season.
Harness your imagination and complete an artwork with other talented AI-artist to celebrate Halloween with us!
📝 How to Enter 📝
Tweet an AI-generated picture you create under the theme of “The Most Scary Place to visit in MetaWars world”
Follow, tag @metawarsnft and hashtag #MWARSHalloween in your tweet
Hashtag the AI tool you used (e.g. Midjourney, Stable Diffusion ect), any AI tool is welcome ,no purchase is needed
Each Entry must be the original work of the Entrant and must not infringe upon the copyrights, trademarks, rights of privacy, publicity, or other intellectual property or other rights of any person and must not violate any law.
Each tweet must include @metawarsnft and #MWARSHalloween
Entrants must use a reputable A.I. program (such as Midjourney, Stable Diffusion, or DALL·E) for each Entry. Each Entry must list the A.I. program used.
Entrants may not enhance their A.I.-created images with any other editing software.
Sponsor reserves the right to disqualify any Entry for any reason, in its sole and absolute discretion.
MetaWars is rapidly progressing into our designated release schedule. Over the past few weeks, MetaWars has been demonstrating the mech movement animation and rendering design to our community. The team has been focusing on further optimizing the mech motion and VFX, user experience design improvement and game demo prototype building.
We are ecstatic to update our development progress, which covers:
Key Points
We’ve run through a few prototyping and testing of the tutorial-level design by trying multiple routes and map designs to introduce the game demo control and gaming style.
The initial enemy is integrated, the first initial obstacle is a small target that challenges your skills on aiming!
Internal testing and device UAT are continuously ongoing to optimize the performance.
Enhancing Motion and Movement Design
In the MetaWars game, mech is the core character. While playing a TPS game, smooth motion control is one of the crucial elements to making a great gaming experience. The development team has put more effort into the motion graphic. Control smoothness and movement animation to create seamless mobility to the character.
Mech Movement and Motion Control Optimization
Player Movement and Control Improvements // Done
Fine-Tuning Movement Pace and Control scheme // Done
More Mech Movement States (Recoil, Landing, Dashing and Shooting) // Done
Mech Movement Prototype Showcase (Walk, Run, Dash, Recoil, Land, Shoot)
Rendering and Visual Effects
Since the rendering of the environment and gameplay effect has been enhanced, we are now progressively developing the 3D model and in-game environment. Visual really takes us a long time to build, but we never doubt all the hard work and time we contributed to building the immersive in-game visual effects. The outcome is unexpectedly incredible, we believe this can accomplish our primary goal which is to provide gamers with a more engaging gaming experience and enhance the player’s immersion in the world, through 3D model design, shader, colour, and continuous communication.
Visual Effect Maximum Performance Stress Test
Upgrade Scene Visual and Lighting for in-game environment // Done
Environment Building and Visual Upgrade
Mech Texture and Scaling // Done
Mech Building and Scaling
Enemy Building and Compatible Testing// Prototype
Obstacles Design and VFX Integration
Shader Development for Mech Customization and VFX // Building
Fully Functional and User-friendly UX/UI Design
We hope you enjoy our mecha model production showcase in our last update, but needless to say, we have been working hard on the functionality of mecha control and the overall user experience(UX). Currently, the team is focusing on the UX of the game, from entering to exiting the game we prioritize the user journey of gamers. Meanwhile, the user interface(UI) prototype is designed to meet the needs and art style of MetaWars.
Game UI Design and Interactive Integration
Game UI design and integration (e.g. HUD) // Prototype
UX design and cognitive friction reduction // In Progress
Tutorial Stage Game design and Scene Building
Of course, as time went on, it became necessary to put together the game - a tutorial stage. We want it to be more than an introduction that our game designer has built a mini stage with a complete learning journey.
Tutorial Stage Design and Map Building
Tutorial Game Flow and Stage Design // In Progress
User guide and HUD Implementation // In Progress
Enemy and Shooting Target Placement and Integration // Prototyping
Tutorial Stage Internal Pre-Alpha Testing and Debugging // In Progress
Internal and Performance UAT
We have run through a long period of testing and adjusting the game data. MetaWars is a 3D FPS game, the frame rate and graphic performance are one of our major concern when it’s come to the user experience. Coming next step, we will be focusing on the performance optimization. Player will be allowed to play the game with the best graphic performance.
We are sincerely thrilled to share all these details with the community. The journey of building a Game from scratch takes enormous tears and sweat. We will continuously share news about our development with you all.
Partnership
MetaWars is constantly working on to build the biggest metaverse ecosystem and actively partnering with different Web3 projects to allow the use of our NFTs across different games and worlds. We have recently partnered with Space Falcon, Neopets Meta, Galaxy Blitz game, SkylandNFTs and PetaRush. Gradually expanding the metaverse that we are building.
Space Falcon
MetaWars is excited to have Space Falcon joining our metaverse. Space Falcon is an Inter-galactic metaverse featuring the classic space shooter game and premium SciFi NFTs from cosmos and beyond. Looking forward to how both metaverse could collaborate and have some integrations!
Is Neopets one of your childhood memories? MetaWars is thrilled to have partnered with Neopets. Neopets Metaverse is going to be a free-to-play game: casual, fun, and simple to navigate whether you’re a crypto native or not. At the same time, the Metaverse will create economic opportunities for those who want to play-and-earn! It will be great to see Neopets characters appearing in MetaWars metaverse!
MetaWars is proud to be partnered with Galaxy Blitz. Galaxy Blitz is an upcoming Play-To-Earn strategy NFT game combining the use of real-world, usable tokens with high-octane gameplay and extensive history and lore for a unique player experience. Excited to see how MetaWars could show up i the galaxy of Galaxy Blitz!
CryptoSkyland is a linkable metaverse, a Web3.0-based digital entertainment ecosystem. It connects Metaworlds created by various content creators to form an interoperable metaverse that can be expanded infinitely. Users can travel through different virtual spaces, experience different gameplay, participate in new trendy virtual activities, meet new friends for an entirely new experience. A giveaway was held along with our partnership, and MetaWars can’t wait to explore more opportunities to collaborate with CryptoSkyland!
PetaRush is a racing blockchain game with fashionable 3D animal characters. Embodied the concept of blockchain gaming — “compatibility” through collaborations with other IPs. With the click of a button, immerse yourself in a world of diverse landscapes with your favourite customizable character and experience speed like never before! With us joining hands, an AMA and giveaway have been held successfully. More are coming up, please stay tuned!
MetaWars hatched in 2021 and our community has grown to over 180K. Throughout this journey, our goal is to build a trailblazing and stunning experience with you.
During the growth and development phase of our ecosystem, despite the challenges around us, there have been a lot of initiatives and progress made.
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Key Points:
Game Development is focused on expanding our backend communication architecture and Mech movement and controller states
Overall Improvement on Mech Movement and Player Control
Latest Partnerships : Rikkei finance, Duelist King , AFKDAO
Limited Edition NFT renderings are complete and waiting for marketing deployment
Behind the scenes, our team worked hard and made developmental progress on the game engine. We would like to share some highlights of the current production and our upcoming plans.
Game Engine Development
A lot of effort has been put into developing the foundation of MetaWars’ gameplay and making sure it meets the highest standards and user experience possible. In addition to Player Movement and Controller Improvements, we’ve also built a new Weapon Handle System that will allow players to move more freely and precisely control their weapons. Mech Movement States and Fine Tuning Movement Pace and Control will be the focus of future improvements.
Player Movement and Controller Improvements // Building Weapon Control System // Done Fine Tuning Movement Pace and Control scheme // Upcoming More Mech Movement States (Recoil, landing, takeoff motion design) // Upcoming
Visuals always take us long time to build and that’s the key element for the game. We are currently developing a comprehensive and sustainable rendering strategy . Now that the rendering of in-game environments and shader development has been enhanced, Mech Customization and visual effects creation can begin. We believe that our community’s future gameplay experience will improve immensely with our anticipated Post Processing Effect adjustments and optimizations, as well as our asset management advancements.
Upgrade Scene Visual and Lighting for in-game environment // Building
Mech Texture and UV // Building
3D model integration and compatibility test // Bug Fixing
Shader Development for Mech Customization and VFX // Building
VFX rendering compatibility test
Limited Edition Planet NFT rendering // Fine Tuning
LE Planet customization and Rendering
Adjust and Optimize Post Processing Effect // Upcoming
Asset management improvement // Upcoming
Shading and Rendering design
Mech Movement Animation
MetaWars has undergone a significant animation makeover in the last month. Mech rigging are specifically time consuming, instead of using the standard human rig. Each Mech design have their own customised bone to present all sort of gameplay movements. Mech movement animations will be further refined, and IK and animation transitions will be updated in the near future.
Animation Improvements for Mech ground Movement // Building
Adjust IK and animation transitions // Upcoming
Ground movement animation design
Game Features
Our feature development team is laser-focused on completing the project on time and on budget. Our ecosystem has just been enhanced by adding customizable color and texture patterns. Keep a watch out for our latest updates, which will feature attachments that may be added to various parts of the body, to demonstrate our commitment to appreciating your tireless efforts.
Customization Features: configurable color, texture pattern and system // Prototyping
Designing attachable accessories on different types of Mech’s body parts// Prototyping
Game Art
For this world to feel completely coherent and expansive, it requires an all-encompassing art and style. We are pleased to announce that we have conducted an extensive study on our community and the “market” and have begun to plan for the arts and world style. In the near future, mech designs will be made available.
The initial batch of Mechs model design and 3D modeling // Done
Character design concept
Mech Design and World Concept Art Style calibration // Building
3D mech modeling and rendering
Future Mechs concepting and prototype // Upcoming
We are in the process of forming partnerships with other guilds. More information about this will be shared soon! Subscribe to our various social media feeds so you don’t miss any news about the project’s progress.
Partnerships
Metawars is building the biggest metaverse ecosystem and actively partnering with different Web3 projects to allow the use of our NFTs across different games and worlds. This is part of our vision to bring more a more connected gaming experience and to allow our players to bring NFTs from Metawars into other multiverses. We have recently partnered with Rikkei Finance, Duelist King and AFKDAO. This is one small step towards the world class metaverse we are building.
Rikkei finance
Metawars is proud to welcome Rikkei Finance to ourmetaverse. Rikkei Finance is a Web3 platform, encompassing a DeFi lending protocol and an NFT Marketplace; with a focus on NFT rentals and NFT based lending and borrowing. Also, Rikkei Finance continues to expand coverage on multi-chain to help users utilize the underlying value of any digital assets. Anticipating some collaborations on how Metawars NFT could work with Rikkei Finance.
Welcoming Duelist King NFT as one of the newest partners to the Metawars ecosystem. Powered by in-house DAO, Oracle and Random Number Generator, Duelist King is the first generational NFT card game that aims to transform the way people play, participate and earn in card games through top-notch gameplay, asset designs and advocacy for the sustainable future of Win2Earn. Imagining Metawars robots would look good in Duelist King NFT cards.
MetaWars is joining hands to explore synergies to bring in the best of gaming content &NFT technology. AFKDAO is a decentralized protocol that boosts the buildup of play-to-earn economies. It provides potential investors with an easy gateway to access investment opportunities in gaming and metaverse projects through initial game-asset offerings and automated play-to-earn strategies, bringing gaming projects, guilds, and players together from the commencement of a project. Awaiting for a deeper connection between MetaWars and AFKDAO.
MetaWars is a play-to-earn next-generation blockchain-backed gaming experience. Explore and battle throughout the universe. Fight, trade, and earn robots, ships, and planetary terrain backed by NFT in-game items. The $WARS token will become the anchor of an entire universe up for grabs.